
Ultimately, a Radion Magnetic Capacitor (I made that up) is going to do much the same job as a Printing Press (X% boost to production or efficiency or whatever) but in the context of the game world, it is all good. This is also played out in the buildings you construct, the enemies you send into battle, the techs you research. These alien planets ooze and crawl with fungal menace, populated by neon creatures and the promise of new frontiers. Mostly, it is about the fantasy board on which the game plays out. So why should you spend your money on a Civ 5-alike? Why go Beyond? It is the same experience, in that your role is to build cities, harvest surrounding hexes, construct armies and war against rivals.Ĭivilization's vicious little hook has been sharpened and perfected for two decades, and the "" thing is very much in evidence. If you look for similarities with Civ 5, you will find them in the core of the game's mechanics. And yet, playing for the first 100 turns earlier this week (a PR-restriction at a press event) repeatedly, I found myself entirely amenable to the game. There can be no doubt that this game is essentially Civilization 5, except set in the future, on an alien planet. But then, it shades into a bony darkness, an incomplete thing that whispers of Frankenstein-like stitching. Civilization: Beyond Earth is a lenticulated trick of light, like those pictures of ghosts you see in trashy bars one moment a pre-Raphaelite beauty, the next a snarling corpse.įor a while, it seems like a whole entity, glowing with vitality and life.
